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Change intensity of one light on specific objects

I have a somewhat open pseudo-2D world with caves (think minecraft, but constrained to 2D) lit largely by a directional light. For the outside, this is fine, but in the caves I want to use various...

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Finding sharedMesh users.

I have an editor script that replaces the meshes of selected objects (using Instantiate), before performing modifications. This works fine. However, later on (when saving the scene) I get a message...

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Change blend mode from outside shader?

I've been doing something which requires quite a lot of rendering transparent objects to texture. These objects are used directly in the scene with standard alpha blending ("Blend SrcAlpha...

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Destroy mesh / material after attaching to renderer

If I create a mesh or material using Instantiate, then assign it to a GameObject, do I then need to call Destroy on the mesh reference I have left, or on the mesh attached to the gameObject, or both?...

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get Collider[] as GameObject[]

I want to get the GameObjects in a sphere, as an array, rather than the colliders. I can do this manually (iterate through and use .gameObject), but is there a more concise way of converting the whole...

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c# optional parameters

I have a function like the following:public static void Foo(Vector3 foo = Vector3.zero) { //... }Which gives me an error: "The expression being assigned to optional parameter 'foo' must be constant or...

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Change prefab before instantiation

Is it possible (or sensible) to change a "prefab" in a script before passing it to instantiate?For example, something like the following:// assigned in the editor var prefab : GameObject; function...

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Overloading RPCs

I'm attempting to use overloading for RPC functions. The script compiles fine (javascript), but results in an error while running when I call the overloaded function.The fact that there isn't a...

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TextField text pushed to left on space

When I use GUILayout.TextField in my script, I find that in the standalone player, the field is not enlarged when I press space, and instead the text is shoved to the left outside the boundary of the...

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Saving KeyCode in PlayerPrefs

Is there a way to turn a saved string in player prefs back into a keycode. (Or is there a better way of saving key preferences?) e.g.upKey = PlayerPrefs.GetString("upKey",...

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Change intensity of one light on specific objects

I have a somewhat open pseudo-2D world with caves (think minecraft, but constrained to 2D) lit largely by a directional light. For the outside, this is fine, but in the caves I want to use various...

View Article

Finding sharedMesh users.

I have an editor script that replaces the meshes of selected objects (using Instantiate), before performing modifications. This works fine. However, later on (when saving the scene) I get a message...

View Article

Change blend mode from outside shader?

I've been doing something which requires quite a lot of rendering transparent objects to texture. These objects are used directly in the scene with standard alpha blending ("Blend SrcAlpha...

View Article


Destroy mesh / material after attaching to renderer

If I create a mesh or material using Instantiate, then assign it to a GameObject, do I then need to call Destroy on the mesh reference I have left, or on the mesh attached to the gameObject, or both?...

View Article

get Collider[] as GameObject[]

I want to get the GameObjects in a sphere, as an array, rather than the colliders. I can do this manually (iterate through and use .gameObject), but is there a more concise way of converting the whole...

View Article


c# optional parameters

I have a function like the following:public static void Foo(Vector3 foo = Vector3.zero) { //... }Which gives me an error: "The expression being assigned to optional parameter 'foo' must be constant or...

View Article

Change prefab before instantiation

Is it possible (or sensible) to change a "prefab" in a script before passing it to instantiate?For example, something like the following:// assigned in the editor var prefab : GameObject; function...

View Article


Overloading RPCs

I'm attempting to use overloading for RPC functions. The script compiles fine (javascript), but results in an error while running when I call the overloaded function.The fact that there isn't a...

View Article

TextField text pushed to left on space

When I use GUILayout.TextField in my script, I find that in the standalone player, the field is not enlarged when I press space, and instead the text is shoved to the left outside the boundary of the...

View Article

Saving KeyCode in PlayerPrefs

Is there a way to turn a saved string in player prefs back into a keycode. (Or is there a better way of saving key preferences?) e.g.upKey = PlayerPrefs.GetString("upKey",...

View Article
Browsing index pages (20 articles)


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